In the realm of computer technology, acronyms are pervasive. They’re the linguistic shorthand that professionals utilize to describe complex concepts and technologies. To anyone new to the field, these acronyms can be overwhelming. This guide presents a comprehensive understanding of the top 100 most commonly used acronyms in computer technology, their definitions, and descriptions.


1. AI (Artificial Intelligence): Refers to computer systems or machines capable of performing tasks that typically require human intelligence. These tasks include learning, reasoning, problem-solving, perception, and language understanding.

2. API (Application Programming Interface): A set of rules and protocols for building and interacting with software applications. APIs outline the way software components should interact.

3. ASCII (American Standard Code for Information Interchange): A character encoding standard used to represent text in computers and other devices that use text.

4. BIOS (Basic Input/Output System): Firmware used to perform hardware initialization during the booting process and to provide runtime services for operating systems and programs.

5. CDN (Content Delivery Network): A system of distributed servers that deliver pages and other web content to a user, based on the geographic locations of the user, the origin of the webpage, and the content delivery server.

6. CPU (Central Processing Unit): Often referred to as the “brain” of the computer. It carries out the instructions of a computer program by performing basic arithmetical, logical, control, and input/output (I/O) operations specified by the instructions.

7. CSS (Cascading Style Sheets): A style sheet language used for describing the look and formatting of a document written in HTML.

8. DHCP (Dynamic Host Configuration Protocol): A network management protocol used to automate the process of configuring devices on IP networks.

9. DNS (Domain Name System): A hierarchical and decentralized naming system for computers, services, or other resources connected to the Internet or a private network.

10. EOF (End Of File): A marker in a computer file that signifies the end of the file.

11. FAQ (Frequently Asked Questions): Listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.

12. FTP (File Transfer Protocol): A standard internet protocol used to transmit files from one host to another over the internet.

13. GPU (Graphics Processing Unit): A specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display.

14. GUI (Graphical User Interface): A form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators.

15. HTML (Hypertext Markup Language): The standard markup language for documents designed to be displayed in a web browser.

16. HTTP (Hypertext Transfer Protocol): An application protocol for distributed, collaborative, hypermedia information systems.

17. HTTPS (Hypertext Transfer Protocol Secure): An extension of HTTP for secure communication over a computer network, widely used on the Internet.

18. IDE (Integrated Development Environment): A software suite that consolidates basic tools required to write and test software.

19. I/O (Input/Output): Describes any operation, program, or device that transfers data to or from a computer.

20. IP (Internet Protocol): The principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries.

21. ISP (Internet Service Provider): A company that provides services for accessing, using, or participating in the Internet.

22. JSON (JavaScript Object Notation): A lightweight data-interchange format that is easy for humans to read and write and easy for machines to parse and generate.

23. LAN (Local Area Network): A network that connects computers and other devices in a specific area, such as a home or office.

24. LCD (Liquid Crystal Display): A flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals.

25. LED (Light Emitting Diode): A two-lead semiconductor light source that resembles a basic pn-junction diode, except that an LED also emits light.

26. MAC (Media Access Control): A unique identifier assigned to a network interface controller for use as a network address in communications within a network segment.

27. MIDI (Musical Instrument Digital Interface): A technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments and computers.

28. MIME (Multipurpose Internet Mail Extensions): An Internet standard that extends the format of email messages to support text in character sets other than ASCII, as well as attachments of audio, video, images, and application programs.

29. NAS (Network Attached Storage): A type of dedicated file storage device that provides local-area network nodes with file-based shared storage through a standard Ethernet connection.

30. NAT (Network Address Translation): A method of remapping one IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device.

31. NTP (Network Time Protocol): A networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks.

32. OCR (Optical Character Recognition): The mechanical or electronic conversion of images of typed, handwritten or printed text into machine-encoded text.

33. OLED (Organic Light Emitting Diodes): A light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light in response to an electric current.

34. OS (Operating System): System software that manages computer hardware, software resources, and provides various services for computer programs.

35. P2P (Peer-to-Peer): A distributed application architecture that partitions tasks or workloads between peers.

36. PDF (Portable Document Format): A file format used to present and exchange documents reliably, independent of software, hardware, or operating system.

37. PHP (Hypertext Preprocessor): A popular general-purpose scripting language that is especially suited to web development.

38. POP (Post Office Protocol): An internet standard protocol used by local email clients to retrieve mail from a remote server over a TCP/IP connection.

39. QWERTY (Querty Keyboard): The most common modern-day keyboard layout. The name comes from the order of the first six keys on the top left letter row of the keyboard (Q W E R T Y).

40. RAM (Random Access Memory): A type of computer memory that can be accessed randomly; any byte of memory can be accessed without touching the preceding bytes.

41. RAID (Redundant Array of Independent Disks): A data storage virtualization technology that combines multiple physical disk drive components into one or more logical units for the purposes of data redundancy, performance improvement, or both.

42. RGB (Red Green Blue): A color model used to create all the possible colors that can be made by the combination of red, green, and blue light.

43. RSS (Really Simple Syndication): A type of web feed that allows users and applications to access updates to websites in a standardized, computer-readable format.

44. SATA (Serial Advanced Technology Attachment): An interface used to connect ATA hard drives to a computer’s motherboard.

45. SCSI (Small Computer System Interface): A set of standards for physically connecting and transferring data between computers and peripheral devices.

46. SDK (Software Development Kit): A set of software development tools that allows the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar development platform.

47. SEO (Search Engine Optimization): The process of increasing the quality and quantity of website traffic by increasing the visibility of a website or a web page to users of a web search engine.

48. SMTP (Simple Mail Transfer Protocol): A communication protocol for electronic mail transmission.

49. SQL (Structured Query Language): A domain-specific language used in programming and designed for managing data held in a relational database management system, or for stream processing in a relational data stream management system.

50. SSD (Solid State Drive): A solid-state storage device that uses integrated circuit assemblies to store data persistently, typically using flash memory, and functioning as secondary storage in the hierarchy of computer storage.

51. SSH (Secure Shell): A cryptographic network protocol for operating network services securely over an unsecured network.

52. TCP (Transmission Control Protocol): One of the main protocols in the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP).

53. UDP (User Datagram Protocol): One of the core members of the Internet protocol suite. The protocol was designed by David P. Reed in 1980 and formally defined in RFC 768.

54. UI (User Interface): The point of human-computer interaction and communication in a device, system or software.

55. URL (Uniform Resource Locator): A reference to a web resource that specifies its location on a computer network and a mechanism for retrieving it.

56. USB (Universal Serial Bus): An industry standard that establishes specifications for cables and connectors and protocols for connection, communication and power supply between computers, peripheral devices and other computers.

57. UX (User Experience): A person’s emotions and attitudes about using a particular product, system or service.

58. VGA (Video Graphics Array): A graphics standard for video display controller first introduced with the IBM PS/2 line of computers in 1987.

59. VM (Virtual Machine): An emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer.

60. VPN (Virtual Private Network): Extends a private network across a public network, and enables users to send and receive data across shared or public networks as if their computing devices were directly connected to the private network.

61. WAN (Wide Area Network): A telecommunications network that extends over a large geographic area for the primary purpose of computer networking.

62. WAP (Wireless Access Point): A networking hardware device that allows other Wi-Fi devices to connect to a wired network.

63. Wi-Fi (Wireless Fidelity): A family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access.

64. WLAN (Wireless Local Area Network): A wireless distribution method for two or more devices that use high-frequency radio waves and often include an access point to the Internet.

65. WWW (World Wide Web): An information space where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet.

66. XML (eXtensible Markup Language): A markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

67. XOR (Exclusive OR): A logical operation that outputs true or 1 only when the number of true inputs is odd.

68. Y2K (Year 2000): A class of computer bugs related to the formatting and storage of calendar data for dates beginning in the year 2000.

69. ZIP (Zipped File): An archive file format that supports lossless data compression. A .ZIP file may contain one or more files or directories that may have been compressed.

70. 4G (4th Generation): The fourth generation of broadband cellular network technology, succeeding 3G.

71. 5G (5th Generation): The fifth generation technology standard for broadband cellular networks, which cellular phone companies began deploying worldwide in 2019.

72. 24/7 (24 hours a day, 7 days a week): A concept of operating all day and every day, often applied to service availability, especially in the context of computer systems and networks.

73. 2FA (Two-Factor Authentication): An extra layer of security used to ensure the security of online accounts beyond just a username and password.

74. 3D (Three Dimensional): Refers to graphics that use a three-dimensional representation of geometric data, often used in computer games, art, and computer-aided design.

75. 404 (Error 404): A HTTP standard response code indicating that the client was able to communicate with the server, but the server could not find what was requested.

76. B2B (Business-to-Business): Denotes sales made to other businesses, rather than sales to individuals.

77. B2C (Business-to-Consumer): Denotes sales made directly to the consumer, often through websites or physical retail establishments.

78. CAD (Computer-Aided Design): The use of computers to aid in the creation, modification, analysis, or optimization of a design.

79. CMS (Content Management System): A software used to manage the creation and modification of digital content.

80. CR (Carriage Return): In computing, a carriage return is one of the control characters in ASCII code, Unicode, EBCDIC, and many other codes.

81. CRT (Cathode Ray Tube): A vacuum tube containing one or more electron guns and a phosphorescent screen, used to display images.

82. CS (Computer Science): The study of computers and computing, including their theoretical and algorithmic foundations, hardware and software, and their uses for processing information.

83. CSS (Cascading Style Sheets): A style sheet language used for describing the look and formatting of a document written in HTML.

84. EULA (End-User License Agreement): The contract between the licensor and purchaser, establishing the purchaser’s right to use the software.

85. FAQ (Frequently Asked Questions): Listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.

86. FIFO (First In, First Out): A method for organizing and manipulating data structures, particularly collections of data such as computer files or sets of pages in memory.

87. GIGO (Garbage In, Garbage Out): An idiom in the field of computing or information and communications technologies, indicating that the quality of output is determined by the quality of the input.

88. HDMI (High-Definition Multimedia Interface): A proprietary audio/video interface for transferring uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device to a compatible computer monitor, video projector, digital television, or digital audio device.

89. IMAP (Internet Message Access Protocol): An Internet standard protocol used by email clients to retrieve messages from a mail server over a TCP/IP connection.

90. IT (Information Technology): The use of computers to store, retrieve, transmit, and manipulate data or information.

91. JPEG (Joint Photographic Experts Group): A method of lossy compression for digital images that allows a selectable trade-off between storage size and image quality.

92. JS (JavaScript): A high-level, interpreted scripting language that conforms to the ECMAScript specification. JavaScript has curly-bracket syntax, dynamic typing, prototype-based object-orientation, and first-class functions.

93. KB (Kilobyte): A unit of memory or data equal to 1,024 (2^10) bytes.

94. LCD (Liquid Crystal Display): A technology that uses liquid crystals to create visual displays.

95. LED (Light-Emitting Diode): A semiconductor light source that emits light when current flows through it.

96. MB (Megabyte): A unit of information or computer storage equal to 1,024 kilobytes (or 2^20 bytes).

97. MP3 (MPEG Audio Layer-3): A coding format for digital audio which uses a form of lossy data compression.

98. OS (Operating System): System software that manages computer hardware, software resources, and provides various services for computer programs.

99. PC (Personal Computer): A multi-purpose computer whose size, capabilities, and price make it feasible for individual use.

100. VR (Virtual Reality): A simulated experience that can be similar to or completely different from the real world.


These acronyms are pervasive in the field of computer technology. Understanding them is vital for anyone looking to engage deeply with the subject matter, whether as a professional in the field or a casual tech enthusiast. This list serves as an effective starting point for building that understanding.