In today’s digital age, technical acronyms abound, especially in the field of electronics and related technology. They may seem like gibberish to the uninitiated but represent complex concepts and technologies. This article will guide you through the top 100 most commonly used acronyms in this field, their definitions, and descriptions.


  1. AC: Alternating Current. It’s a type of electrical current where the direction of the flow of electrons switches back and forth at regular intervals or cycles. AC is the form of electricity that powers our homes and offices.
  2. DC: Direct Current. Unlike AC, in DC, the electrons flow in a single direction. Batteries are a common source of DC power.
  3. PCB: Printed Circuit Board. It’s a mechanical base that contains tracks or paths for electric current. It allows various electronic components to connect and interact.
  4. LED: Light Emitting Diode. A type of diode that emits light when current is applied. Used everywhere from indicator lights to screens and digital billboards.
  5. IC: Integrated Circuit. A small chip that can function as an amplifier, oscillator, timer, microprocessor, or even computer memory. An IC can contain millions of transistors, resistors, and capacitors.
  6. CPU: Central Processing Unit. Often referred to as the “brain” of a computer, it’s where most calculations take place.
  7. GPU: Graphics Processing Unit. A specialized processor that offloads and accelerates graphics rendering from the CPU.
  8. RAM: Random Access Memory. A type of computer memory that allows data items to be read and written in roughly the same amount of time, regardless of the data’s physical location in memory.
  9. ROM: Read-Only Memory. A type of storage medium that’s used in computers and other electronic devices. Data stored in ROM can’t be modified (at least not quickly or easily), which makes it suitable for firmware updates.
  10. HDD: Hard Disk Drive. A data storage device used for storing and retrieving digital information using rotating disks coated with magnetic material.
  11. SSD: Solid State Drive. A storage device that uses integrated circuit assemblies to store data persistently. It’s faster but usually more expensive than an HDD.
  12. USB: Universal Serial Bus. An industry standard that sets specifications for cables, connectors, and protocols for connection and communication between computers and electronic devices.
  13. VGA: Video Graphics Array. An analog interface used for transferring video data.
  14. HDMI: High-Definition Multimedia Interface. A digital interface for transmitting audio and video data in a single cable.
  15. ISP: Internet Service Provider. A company that provides access to the Internet.
  16. IP: Internet Protocol. It’s how data is sent from one computer to another on the Internet. Each computer (known as a host) on the Internet has at least one IP address that uniquely identifies it from all other computers.
  17. LAN: Local Area Network. A network that connects computers and devices in a limited geographical area such as home, school, computer laboratory, or office building.
  18. WAN: Wide Area Network. A network that covers a broad area (i.e., any network that links across metropolitan, regional, or national boundaries).
  19. WIFI: Wireless Fidelity. A technology for wireless local area networking with devices based on the IEEE 802.11 standards.
  20. RFID: Radio Frequency Identification. A technology similar in theory to bar code identification. With RFID, the electromagnetic or electrostatic coupling in the RF portion of the electromagnetic spectrum is used to transmit signals.
  21. GPS: Global Positioning System. A system of satellites that allows the determination of the precise location (latitude, longitude, and altitude) of a GPS receiver located anywhere on Earth.
  22. LTE: Long Term Evolution. A standard for wireless data communications technology and an evolution of the GSM/UMTS standards.
  23. 5G: 5th Generation. The latest generation of cellular mobile communications, succeeding 4G (LTE/WiMax), and preceding 6G.
  24. IoT: Internet of Things. A network of physical devices — vehicles, home appliances, and other items embedded with electronics, software, sensors, and network connectivity, that enable these objects to connect and exchange data.
  25. API: Application Programming Interface. A set of rules and protocols for building and interacting with software applications.
  26. BIOS: Basic Input/Output System. The program a personal computer’s microprocessor uses to start the computer system after it is powered on.
  27. CAD: Computer-Aided Design. A technology for design and technical documentation, which replaces manual drafting with an automated process.
  28. GUI: Graphical User Interface. A form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators.
  29. HTML: HyperText Markup Language. The standard markup language for creating web pages and web applications.
  30. URL: Uniform Resource Locator. A reference (an address) to a resource on the Internet.
  31. VR: Virtual Reality. A simulated experience that can be similar to or completely different from the real world.
  32. AI: Artificial Intelligence. The theory and development of computer systems able to perform tasks that normally require human intelligence.
  33. ML: Machine Learning. A field of artificial intelligence that uses statistical techniques to give computer systems the ability to “learn” from data.
  34. AR: Augmented Reality. An interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
  35. QR Code: Quick Response Code. A type of matrix barcode (or two-dimensional barcode) first designed in 1994 for the automotive industry in Japan.
  36. RF: Radio Frequency. A rate of oscillation in the range of about 20 kHz to 300 GHz, which corresponds to the frequency of radio waves, and the alternating currents which carry radio signals.
  37. VHF: Very High Frequency. The range of radio frequency electromagnetic waves (radio waves) from 30 to 300 megahertz (MHz), with corresponding wavelengths of ten meters to one meter.
  38. UHF: Ultra High Frequency. The ITU designation for radio frequencies in the range between 300 megahertz (MHz) and 3 gigahertz (GHz).
  39. AM: Amplitude Modulation. A modulation technique used in electronic communication, most commonly for transmitting information via a radio carrier wave.
  40. FM: Frequency Modulation. A method of impressing data onto an alternating-current (AC) wave by varying the instantaneous frequency of the wave.
  41. ASIC: Application Specific Integrated Circuit. An integrated circuit (IC) customized for a particular use, rather than intended for general-purpose use.
  42. FPGA: Field-Programmable Gate Array. An integrated circuit designed to be configured by a customer or a designer after manufacturing.
  43. VLSI: Very Large Scale Integration. The process of creating an integrated circuit by combining thousands of transistors into a single chip.
  44. SOC: System On a Chip. An integrated circuit that contains all components of a computer or other system on a single chip.
  45. RTOS: Real-Time Operating System. An operating system intended to serve real-time applications that process data as it comes in, typically without buffer delays.
  46. I2C: Inter-Integrated Circuit. A bus that is used for communication between components or ICs in an electronic device.
  47. SPI: Serial Peripheral Interface. A synchronous serial communication interface specification used for short distance communication, primarily in embedded systems.
  48. UART: Universal Asynchronous Receiver/Transmitter. A computer hardware device for asynchronous serial communication in which the data format and transmission speeds are configurable.
  49. USB-C: Universal Serial Bus Type-C. A type of USB connector that’s reversible, so it can be plugged in either way.
  50. MOSFET: Metal-Oxide-Semiconductor Field-Effect Transistor. A type of field-effect transistor (FET), most commonly fabricated by the controlled oxidation of silicon.
  51. LED: Light Emitting Diode. A semiconductor light source that emits light when current flows through it.
  52. LCD: Liquid Crystal Display. A type of display used in digital watches and many portable computers.
  53. OLED: Organic Light Emitting Diode. A light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light in response to an electric current.
  54. VRAM: Video Random Access Memory. A type of memory used on video adapters.
  55. EEPROM: Electrically Erasable Programmable Read-Only Memory. A type of non-volatile memory used in computers, integrated in microcontrollers for smart cards and remote keyless systems, and other electronic devices to store relatively small amounts of data.
  56. CD: Compact Disc. A digital optical disc data storage format that was co-developed by Philips and Sony and released in 1982.
  57. DVD: Digital Versatile Disc or Digital Video Disc. A digital optical disc storage format invented and developed in 1995 and released in late 1996.
  58. USB: Universal Serial Bus. An industry standard that establishes specifications for cables and connectors and protocols for connection, communication, and power supply (interfacing) between computers, peripherals, and other computers.
  59. RTOS: Real-Time Operating System. An operating system (OS) intended to serve real-time applications that process data as it comes in, typically without buffer delays.
  60. TCP/IP: Transmission Control Protocol/Internet Protocol. A suite of communication protocols used to interconnect network devices on the internet.

The remaining acronyms will cover advanced technologies and modern electronic terminologies:


  1. LiDAR: Light Detection and Ranging. A remote sensing method that uses light in the form of a pulsed laser to measure ranges (variable distances) to the Earth.
  2. LTE: Long Term Evolution. A standard for wireless broadband communication for mobile devices and data terminals, based on the GSM/EDGE and UMTS/HSPA technologies.
  3. NFC: Near Field Communication. A set of communication protocols that enable two electronic devices, one of which is usually a portable device such as a smartphone, to establish communication by bringing them within 4 cm (1.6 in) of each other.
  4. VoIP: Voice over IP. The transmission of voice and multimedia content over Internet Protocol (IP) networks.
  5. VDSL: Very-high-bit-rate Digital Subscriber Line. A digital subscriber line (DSL) technology providing data transmission faster than ADSL over a single flat untwisted or twisted pair of copper wires.
  6. ISP: Internet Service Provider. An organization that provides services for accessing, using, or participating in the Internet.
  7. P2P: Peer to Peer. A decentralized communications model in which each party has the same capabilities and either party can initiate a communication session.
  1. OS: Operating System. System software that manages computer hardware and software resources and provides various services for computer programs.
  2. SaaS: Software as a Service. A software licensing and delivery model in which software is licensed on a subscription basis and is centrally hosted.
  3. HaaS: Hardware as a Service. A service provision model for hardware that is defined differently in managed services and grid computing contexts.
  4. IaaS: Infrastructure as a Service. Online services that provide high-level APIs used to dereference various low-level details of underlying network infrastructure.
  5. PaaS: Platform as a Service. A category of cloud computing services that provides a platform allowing customers to develop, run, and manage applications without the complexity of building and maintaining the infrastructure typically associated with developing and launching an app.
  6. VPN: Virtual Private Network. A virtual network built on top of existing physical networks that can provide a secure communication mechanism for data and other information transmitted between networks.
  7. MIMO: Multiple-Input Multiple-Output. A method for multiplying the capacity of a radio link using multiple transmit and receive antennas to exploit multipath propagation.
  8. MMORPG: Massively Multiplayer Online Role-Playing Game. A type of game genre where a large number of players interact within a virtual game world.
  9. FPS: Frames Per Second. A unit that measures display device performance. It’s often used in measuring the performance of video games.
  10. UPS: Uninterruptible Power Supply. An electrical apparatus that provides emergency power to a load when the input power source or mains power fails.
  11. PV: Photovoltaic. A term which covers the conversion of light into electricity using semiconducting materials that exhibit the photovoltaic effect.
  12. EV: Electric Vehicle. A vehicle that uses one or more electric motors or traction motors for propulsion.
  13. HEV: Hybrid Electric Vehicle. A type of vehicle that combines a conventional internal combustion engine (ICE) system with an electric propulsion system.
  14. Li-ion: Lithium-ion. A type of rechargeable battery. Lithium-ion batteries are commonly used for portable electronics and electric vehicles and are growing in popularity for military and aerospace applications.
  15. NiMH: Nickel-Metal Hydride. A type of rechargeable battery. The chemical reaction at the positive electrode is similar to that of the nickel–cadmium cell (NiCd), with both using nickel oxide hydroxide (NiOOH).
  16. E-ink: Electronic ink. A type of electronic paper display technology characterized by high visibility and contrast, a wide viewing angle and low power requirements.
  17. EPD: Electronic Paper Display. A display device that mimics the appearance of ordinary ink on paper.
  18. MEMS: Microelectromechanical Systems. The technology of microscopic devices, particularly those with moving parts.
  19. SoC: System on Chip. An integrated circuit (also known as an “IC” or “chip”) that integrates all components of a computer or other system into a single chip.
  20. RISC: Reduced Instruction Set Computing. A CPU design strategy based on the insight that a simplified instruction set provides higher performance when combined with a microprocessor architecture that has the ability to execute those instructions using fewer cycles per instruction.
  21. CISC: Complex Instruction Set Computing. The counterpoint to RISC architecture, which has a large number of specific instructions.
  22. FPU: Floating Point Unit. A part of a computer system specially designed to carry out operations on floating-point numbers.
  23. ALU: Arithmetic Logic Unit. A combinational digital electronic circuit that performs arithmetic and bitwise operations on integer binary numbers.
  1. DOS: Disk Operating System. An acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995.
  2. GUI: Graphical User Interface. A form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator.
  3. CLI: Command Line Interface. A means of interacting with a computer program where the user issues commands to the program in the form of successive lines of text (command lines).
  4. PLC: Programmable Logic Controller. An industrial digital computer which has been ruggedized and adapted for the control of manufacturing processes, such as assembly lines, or robotic devices, or any activity that requires high reliability control and ease of programming and process fault diagnosis.
  5. SCADA: Supervisory Control and Data Acquisition. A control system architecture that uses computers, networked data communications and graphical user interfaces for high-level process supervisory management.
  6. VFD: Variable Frequency Drive. A type of motor drive used in electro-mechanical drive systems to control AC motor speed and torque by varying motor input frequency and voltage.
  7. EMI: Electromagnetic Interference. Disturbance that affects an electrical circuit due to either electromagnetic induction or electromagnetic radiation emitted from an external source.
  8. ESD: Electrostatic Discharge. The sudden flow of electricity between two electrically charged objects caused by contact, an electrical short, or dielectric breakdown.
  9. ADC: Analog to Digital Converter. A system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a digital signal.
  10. DLT: Distributed Ledger Technology. A consensus of replicated, shared, and synchronized digital data spread across multiple sites, countries, or institutions.

This list is by no means exhaustive, as the realm of electronics and related technology is constantly evolving. However, these terms provide a solid foundation for understanding and navigating this exciting field.