1. 2FA (Two-Factor Authentication): A security process in which a user provides two different authentication factors to verify themselves.
  2. 3G (Third Generation): The third generation of mobile telecommunications technology, providing faster data transfer compared to 2G.
  3. 4G (Fourth Generation): The fourth generation of mobile telecommunications technology, offering higher data speeds and improved capabilities.
  4. 5G (Fifth Generation): The fifth generation of mobile telecommunications technology, with significantly faster data speeds and low latency.
  5. Agile Software Development: A software development approach that emphasizes flexibility, collaboration, and customer feedback.
  6. AI (Artificial Intelligence): The simulation of human intelligence in machines that can perform tasks that typically require human intelligence.
  7. Algorithm: A step-by-step procedure or formula for solving a problem or performing a task.
  8. API (Application Programming Interface): A set of rules and protocols for building and interacting with software applications.
  9. API Key (Application Programming Interface Key): A code that allows one software application to interact with another.
  10. Application Software: Software designed for specific tasks or applications, such as word processing or spreadsheet programs.
  11. Authentication: The process of verifying the identity of a user, device, or system.
  12. Backup: A copy of data or files created as a precautionary measure to prevent data loss.
  13. Bandwidth: The capacity of a communication channel to transmit data.
  14. Biometric Authentication: Security authentication based on unique physical or behavioral traits, such as fingerprints or facial recognition.
  15. Biometrics: The measurement and statistical analysis of people’s unique physical and behavioral characteristics.
  16. Blockchain: A distributed ledger technology used for secure and transparent record-keeping.
  17. Bot (Robot): A software program that performs automated tasks, often repetitive or routine.
  18. Bug: An error or flaw in software that causes it to behave unexpectedly or incorrectly.
  19. Bug Bounty Program: A program that rewards individuals for identifying and reporting software bugs or vulnerabilities.
  20. BYOD (Bring Your Own Device): A policy that allows employees to use their personal devices for work-related tasks.
  21. Cache: A temporary storage area used to store frequently accessed data for faster retrieval.
  22. CAPTCHA (Completely Automated Public Turing Test to Tell Computers and Humans Apart): A security measure used to determine whether a user is human or a computer program.
  23. CDMA (Code Division Multiple Access): A digital cellular technology used in 2G and 3G networks.
  24. Client-Server Architecture: A network architecture in which clients request services or resources from servers.
  25. Cloud Computing: The delivery of computing services over the internet.
  26. Cloud Storage: Storage of data on remote servers accessed via the internet.
  27. Cluster Computing: A type of computing in which multiple interconnected computers work together to solve complex problems.
  28. Codec: A device or software that encodes and decodes audio or video data.
  29. Computer Virus: Malicious software that can replicate itself and infect other computers.
  30. Cookie (HTTP Cookie): A small piece of data stored on a user’s computer by a web browser to track user activity.
  31. CRM (Customer Relationship Management): Software and practices for managing an organization’s interactions with customers.
  32. Cryptocurrency: Digital or virtual currencies that use cryptography for security.
  33. Cybersecurity Audit: A systematic assessment of an organization’s cybersecurity measures and practices.
  34. Cybersecurity Framework: A structured approach to managing cybersecurity risk.
  35. Cybersecurity Incident Response Plan: A documented strategy for responding to and managing cybersecurity incidents.
  36. Data Breach: Unauthorized access or exposure of sensitive data.
  37. Data Center: A facility that houses computer systems and networking equipment for data processing and storage.
  38. Data Encryption: The process of converting data into a code to protect it from unauthorized access.
  39. Data Mining: The process of discovering patterns, trends, and insights in large datasets.
  40. Data Warehouse: A centralized repository for storing and managing large volumes of data.
  41. DDoS Attack (Distributed Denial of Service): An attack in which multiple compromised computers are used to flood a target system with traffic, causing it to become unavailable.
  42. DHCP (Dynamic Host Configuration Protocol): A network protocol that automatically assigns IP addresses to devices.
  43. DNS (Domain Name System): A system for translating human-readable domain names into IP addresses.
  44. DNS Server: A server that provides domain name resolution services.
  45. DSL (Digital Subscriber Line): A high-speed internet connection that uses telephone lines.
  46. DSLAM (Digital Subscriber Line Access Multiplexer): A network device that connects multiple DSL users to an ISP.
  47. Encryption Key: A piece of information used to encrypt or decrypt data.
  48. Ethernet: A common LAN technology used for wired connections.
  49. Fiber Optic Cable: A cable that transmits data using light pulses through strands of glass or plastic.
  50. Fiber Optic Network: A network infrastructure that uses optical fibers to transmit data as light pulses.
  51. Firewall: A network security device that monitors and controls incoming and outgoing network traffic.
  52. Firmware: Software that is permanently or semi-permanently programmed into hardware devices.
  53. Gateway: A device that connects two different networks, translating between different protocols or formats.
  54. Hotspot: A location where Wi-Fi access is available to the public or subscribers.
  55. HTML (Hypertext Markup Language): The standard language for creating web pages.
  56. HTTPS (Hypertext Transfer Protocol Secure): A secure version of HTTP used for encrypted communication over the internet.
  57. IoT (Internet of Things): A network of interconnected physical devices and objects that can collect and exchange data.
  58. IoT Device (Internet of Things Device): A physical device connected to the internet that can collect and exchange data.
  59. IP Address (Internet Protocol Address): A numerical label assigned to each device participating in a computer network.
  60. IP Telephony: A technology that enables voice communication over IP networks.
  61. ISP (Internet Service Provider): A company that provides internet access and related services to customers.
  62. LAN (Local Area Network): A network of interconnected devices within a limited geographic area.
  63. LAN Cable (Ethernet Cable): A cable used to connect devices in a LAN.
  64. Load Balancer: A device or software that distributes network traffic across multiple servers to improve performance and redundancy.
  65. MAC Address (Media Access Control Address): A unique identifier assigned to network interfaces.
  66. MAC Filtering: A security feature that allows or denies network access based on MAC addresses.
  67. Malware (Malicious Software): Software designed to harm, exploit, or compromise computer systems.
  68. MMS (Multimedia Messaging Service): A service for sending multimedia messages, including text, images, and video.
  69. NAT (Network Address Translation): A technique used to modify network address information in packet headers.
  70. Open Source Software: Software with source code that is openly available for anyone to view, use, modify, and distribute.
  71. Operating System (OS): System software that manages hardware and software resources and provides common services for computer programs.
  72. Packet: A unit of data transmitted over a network.
  73. Packet Loss: The loss of data packets in a network due to various factors.
  74. PaaS (Platform as a Service): A cloud computing service that provides a platform for developing, running, and managing applications.
  75. Phishing: A cyberattack method that uses deceptive emails or websites to trick users into revealing sensitive information.
  76. Programming Language: A formal language used to write instructions that can be executed by a computer.
  77. Public Key Infrastructure (PKI): A system of hardware, software, policies, and standards used to manage digital keys and certificates.
  78. Ransomware: Malware that encrypts a victim’s data and demands a ransom for its decryption.
  79. Router: A device that directs data packets between computer networks.
  80. SaaS (Software as a Service): A cloud computing service that provides access to software applications over the internet.
  81. Server: A computer or software application that provides services or resources to other devices or applications.
  82. SIM Card (Subscriber Identity Module): A small card containing subscriber information used in mobile phones.
  83. Smartphone: A mobile phone with advanced features, such as internet access and app capabilities.
  84. SMTP (Simple Mail Transfer Protocol): A protocol for sending email messages between servers.
  85. SMS (Short Message Service): A text messaging service for sending short messages between mobile devices.
  86. Software Development Life Cycle (SDLC): A structured process for planning, designing, developing, testing, deploying, and maintaining software.
  87. Software Patch: A small piece of software designed to update or fix issues in a program or operating system.
  88. SQL (Structured Query Language): A programming language used for managing and querying relational databases.
  89. SSD (Solid-State Drive): A storage device that uses NAND-based flash memory for data storage.
  90. SSID (Service Set Identifier): A unique name that identifies a wireless network.
  91. SSL/TLS (Secure Sockets Layer/Transport Layer Security): Protocols that provide secure communication over a computer network.
  92. TCP (Transmission Control Protocol): A connection-oriented protocol used for reliable data transfer.
  93. TCP/IP (Transmission Control Protocol/Internet Protocol): The foundational protocol suite of the internet.
  94. Traceroute: A network diagnostic tool used to display the route and measure transit delays of packets across an IP network.
  95. UI (User Interface): The visual and interactive elements of a software application.
  96. URL (Uniform Resource Locator): A web address used to access resources on the internet.
  97. USB (Universal Serial Bus): A standard for connecting devices to a computer.
  98. User Interface (UI): The visual and interactive elements of a software application.
  99. Virtual Reality (VR): A simulated environment that can be similar to or completely different from the real world.
  100. VoIP (Voice over Internet Protocol): Technology that allows voice calls to be made over the internet using IP networks.